Match List-I with List-II

List I 

List II

A.

Bresenham

I.

Hidden surface removal

B.

Cohen-Sutherland

II.

Line drawing algorithm

C.

Sutherland-Hodgeman

III.

Line clipping algorithm

D.

Z-Buffer

IV.

Polygon clipping algorithm


Choose the correct answer from the options given below :

This question was previously asked in
UGC NET Computer Science (Paper 2) 07 Dec 2023 Official Paper
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  1. A - III, B - II, C - IV, D - I
  2. A - II, B - III, C - I, D - IV
  3. A - II, B - III, C - IV, D - I
  4. A - II, B - IV, C - III, D - I

Answer (Detailed Solution Below)

Option 3 : A - II, B - III, C - IV, D - I
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UGC NET Paper 1: Held on 21st August 2024 Shift 1
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Detailed Solution

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The correct answer is A - II, B - III, C - IV, D - I

EXPLANATION:

  • A. Bresenham algorithm -
    • It's a line drawing algorithm that determines the points of an n-dimensional raster that should be selected in order to form a close approximation to a straight line between two points. It was developed to avoid floating point operations which were costly in machine cycles on the computers of the time.
  • B. Cohen-Sutherland algorithm
    • It is a computer-graphics algorithm used for line clipping, that is, given a line in the plane specified by its endpoints and a rectangle (also specified by its endpoint), the algorithm efficiently finds the points where the line intersects the rectangle - that's why it's categorized under 'Line clipping algorithm'.
  • C. Sutherland-Hodgeman algorithm -
    • This algorithm is used in computer graphics for clipping polygons. It works by extending each segment of the polygon to the edges of the clipping rectangle.
  • D. Z-Buffer algorithm -
    • It's a depth sorting algorithm in 3D computer graphics, used for hidden surface removal. It basically works by testing pixel depth for each polygon. If a polygon's depth is greater (meaning it's behind others), it's not drawn.
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