Rummy is a card game that is played with two decks of cards with total of two Jokers. To win the rummy game a player must make a valid declaration by picking and discarding cards from the two piles given. One pile is a closed deck, where a player is unable to see the card that he is picking, while the other is an open deck that is formed by the cards discarded by the players. To win at rummy card game, the players have to group cards in valid sequences and sets.
In rummy, the cards in each suit rank low to high starting with Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King. Ace, Jack, Queen and King each has 10 points. The remaining cards have value equal to their face value. For example, 5 cards will have 5 points and so on.
The objective of rummy card game is to arrange the 13 cards in valid sets and sequences. To win the game you need to make minimum 2 sequences, out of which one needs to be pure sequence and rest can be any valid sequence or sets. Without a pure sequence you cannot make a valid rummy declaration. This is one of the most important rummy rules.
In rummy, a sequence is a group of three or more consecutive cards of the same suit. There are two types of sequences that are formed; a pure sequence and an impure sequence. To win the game of rummy you need at least one pure sequence in your rummy hand.
A pure sequence is a group of three or more cards of the same suit, placed in consecutive order. To form a pure sequence in rummy card game, a player cannot use any Joker or wild card.
Here are a few examples of pure sequence.
1.5♥ 6♥ 7♥ (Pure sequence with three cards and there is no Joker or wild card used)
2.3♠ 4♠ 5♠ 6♠ (Pure sequence with four cards. There is no use of Joker or wild cards here.)
An impure sequence is a group of three or more cards of the same suit with one or more Joker card used.
Here are some examples to show how an impure sequence is formed.
1.6♦ 7♦ Q♠ 9♦ (Here Q♠ has been used as a wild Joker replacing 8♦ to form an impure sequence.)
2.5♠ Q♥ 7♠ 8♠ PJ (Impure sequence with Q♥ as wild joker that is replacing 6♠ and the Printed Joker
is replacing 9♠.)
A set is a group of three or more cards of the same value but of different suits. When you are forming sets, you can use wild card and Jokers.
Examples of sets
1.A♥ A♣ A♦ (In this set, all the Ace are of different suits, make a valid set.)
2.8♦ 8♣ 8♠ 8♥ (Rummy set is formed with four 8 cards of different suits.)
3.9♦ Q♠ 9♠ 9♥ (Here Q♠ has been used as wild joker replacing 9♣ to make set.)
4.5♦ 5♣ 5♠ PJ (Printed joker replacing 5♥ to make set.)
5.5♦ 5♣ Q♠ PJ (Here Q♠ has been used as wild joker replacing 5♠ & Printed joker replacing 5♥ to make
set.)
6.5♦ 5♣ PJ Q♥ Q♠ (This is a set of 5 cards with Printed joker & Q♥ as wild joker replacing 5♠ 5♥ and
one more wild joker Q♠ to complete 13 cards grouping.)
Typical Example: 2♥ 3♥ 4♥ 5♥| 5♣ 6♣ 7♣ 8♣ | 5♦ 5♣ PJ Q♥ Q♠ (Set of 5 cards is made to complete the grouping of 13 cards and make a valid declaration)
Follow this simple rummy rules and instructions to know how to play the game from start to end:
1.Rummy card game is played between 2 to 6 players with 2 decks of cards. Each player is dealt with
13
cards and a random card is selected as wild joker or joker card of the game.
2.The player has to draw and discard cards to form valid sets and sequences of the 13 cards in hand
where player can also use wild joker or printed joker of the deck to make impure sequence and
sets.
3.As per indian rummy rules, once a player arranged 13 cards in valid 2 sequences including 1 pure
sequence and more groups (sequences or sets), one can make a declaration and win the game.
Just as it’s important to know the rummy rules, it is also necessary to play carefully and with focus. Here are quick tips to win the rummy game and stay a step ahead of your competitors.
1.Form the pure sequence at the very beginning of the game. Without a pure sequence, a player cannot
make a declaration.
2.Discard cards with high points like Ace, Jack, Queen and King. Replace these
cards with Joker or Wild Cards. It reduces the point load, in case you lose the game.
3.As much as
possible, avoid picking from the discard pile. It gives away what hand you are trying to form.
4.Look
out for smart cards. For example, a 7 of any suit can work with 5 and 6 of the same suit and also 8
and 9 of the same suit.
5.Jokers play an important role in rummy. Try using them to replace high value
cards. Remember, Joker and wild cards cannot be used to form pure sequence.
6.When you are ready to
make a declaration, check and recheck your cards and then press the button. An invalid declaration
can turn even a winning game into a complete loss.